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[Q] Crashing issue with CSND in my program

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So I've been working on a implementation of Fibbage by Jackbox Games on the 3DS. For the uninitiated it's a party game where you bluff to fill in the blanks of a weird fact and try to fool other players into believing your lie.

Anyway, progress is coming along slowly but surely, but I've hit a major snag. No matter how many times I try, I cannot for the life of me get CSND_playsound to work properly.

For reference, I'm using an old version of libctru with the old CSND calls, only because...

[Q] Crashing issue with CSND in my program

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