Hello,
Around the time ninjhax was first released, I wrote a software renderer with an OpenGL-based front-end. Recently as I've worked on more homebrew projects, I've began writing a GPU-enabled backend and over the course of several days and many headaches, I've got a working API with texture mapping, generic 2D/3D rendering, and many of the bread and butter functionalities you'd expect from an OpenGL driver. The goal of this project is to eventually implement a viable GL for homebrew...
[Release] Caelina - OpenGL Driver
Around the time ninjhax was first released, I wrote a software renderer with an OpenGL-based front-end. Recently as I've worked on more homebrew projects, I've began writing a GPU-enabled backend and over the course of several days and many headaches, I've got a working API with texture mapping, generic 2D/3D rendering, and many of the bread and butter functionalities you'd expect from an OpenGL driver. The goal of this project is to eventually implement a viable GL for homebrew...
[Release] Caelina - OpenGL Driver