Hello everyone!
I am currently writing a VN interpreter (for cs2-based VNs, think about the Grisaia series for example) for 3DS, and I have encountered a problem: the image files are meant to be used with a PC screen resolution, so I have to downscale them to fit on the 3DS screen.
The problem is, the built-in scaling functions in SF2DLib makes the result pixelated (see spoiler below).
It seems it takes only one pixel out of N...
SF2DLib smooth scaling?
I am currently writing a VN interpreter (for cs2-based VNs, think about the Grisaia series for example) for 3DS, and I have encountered a problem: the image files are meant to be used with a PC screen resolution, so I have to downscale them to fit on the 3DS screen.
The problem is, the built-in scaling functions in SF2DLib makes the result pixelated (see spoiler below).
Warning: Spoilers inside!
SF2DLib smooth scaling?