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SF2DLib smooth scaling?

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Hello everyone!

I am currently writing a VN interpreter (for cs2-based VNs, think about the Grisaia series for example) for 3DS, and I have encountered a problem: the image files are meant to be used with a PC screen resolution, so I have to downscale them to fit on the 3DS screen.
The problem is, the built-in scaling functions in SF2DLib makes the result pixelated (see spoiler below).
Warning: Spoilers inside!
It seems it takes only one pixel out of N...

SF2DLib smooth scaling?

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