I've been trying to get the bottom screen to display the top screen framebuffer.
So far I've set the top LCD's framebuffer adress1/2, format, select, and stride register writes to the bottom LCD.
My problem is that some games, namely SM3DL and the top-down zeldas,
behave as though they're still writing to each screen's fb select reg separately.
I couldnt find any other writes to said registers in GSP's code that could produce this behavior. Anyone know where they could be?
So far I've set the top LCD's framebuffer adress1/2, format, select, and stride register writes to the bottom LCD.
My problem is that some games, namely SM3DL and the top-down zeldas,
behave as though they're still writing to each screen's fb select reg separately.
I couldnt find any other writes to said registers in GSP's code that could produce this behavior. Anyone know where they could be?