Hello all! Recently, I have been learning more and more C++/C and decided that I wanted to go into homebrew development. I've had ideas like this in the past, but they are finally bearing their fruit! In this, I had to learn about Citro3D (also known as C3D). I have decided to create a comprehensive, multi-chapter guide for using Citro3D. There have been a few of these in the past, but I really want to go in depth about using Citro3D, specifically for 2D applications, since those are more...
C3D for 2D Applications Chapter 1: What is Citro3D?
C3D for 2D Applications Chapter 1: What is Citro3D?